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More competition means more value for money.
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More competition means more value for money.
When free really is free.
Here's a handy guide to levelling up in The Division.
Some gaming terms are weird, but when you think about it, some of them could be used for real life:
Buff: A beneficial effect placed on a character to make them stronger or shinier. Debuff is the negative, yet Debuffest is highly regarded.
Nerf: Your favourite character/weapon sucks now, while everyone else’s remains OP.
NPC: A non-player character. Often has a missing dog or cow you need to find; sometimes sells you things.
Permadeath: One life, one chance. Also a really bad haircut.
Pixelbitching: Having to sweep the screen in search of the one hidden or obscure item that will allow progress, from the Where’s Waldo Game Design School of Fuck You.*
Wallhack: A common cheat that allows one player to see enemies through walls, or sometimes shoot/attack through them without so much as a “Here’s JOHNNY!”
The future of gaming - New York Times Dec14, 2021 |
The pandemic has been very good for the video-game business. Spending on games rose 22 percent last year, The Washington Post reports. The number of monthly users on Discord, a chat platform popular with gamers, doubled to 140 million. |
But the boom isn’t about only the pandemic. It’s bigger than that, Sean Monahan argues in The Guardian: Video games are replacing music as the dominant form of youth culture. |
Alexandria Ocasio-Cortez and Joe Bidenturned to Among Us and Animal Crossing: New Horizons to reach young voters. The rapper Travis Scott had more than 12 million viewers for a virtual concert on Fortnite last year — nearly double the audience of the 2020 MTV Video Music Awards. “We’re going to see more of these events, even after regular concerts are safe to attend again,” an analyst told The Hollywood Reporter. |
The cultural sway of games stems largely from interaction. Games like Animal Crossing have become places to socialize, and even to host virtual graduations, partiesor protests. |
“Ten years ago, younger generations were leaving behind traditional media for social media,” another analyst wrote in a 2020 Global Games Market Report. “Today, they are leaving behind social media for more interactive experiences.” |
I agree, games have really exploded during the last 12 months, with prices also becoming very competitive, not to mention loads of free games being given away every week by some companies.
For example, until 21st January, Epic is giving away Star Wars Battlefront II, a $40 game.
Is this the new addiction, pushing social media aside?
I wouldn't call it an addiction, but for me it's far more preferable and enjoyable than social media, particularly for multiplayer where you can play with your friends.
This is a long but fascinating article on the ethics and myths of video gaming, written by a gaming behaviour expert. I haven't read it all yet, but will do eventually.
“Do you game on your mobile phone?“
No.
If anyone is sensitive, then they shouldn't be playing games like Call of Duty
It does seem a bit extreme.